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New Growth Area Number 2: Immersive Media

New Growth Area Number 2: Immersive Media

“There are numerous advancements in the field of immersive media. For instance, the Google Cardboard VR goggle can enable its user to explore 360-degree interactive environments on a smartphone. As technology progress, immersive media aims at creating 100 percent interactive environments similar to the real world. This needs numerous sensors to ensure more objects in the real world are interactive. To achieve such objective there is a need for more 3D models and screens to enhance the interactive perception of the real world.”

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